Version 1.2 has been out for a couple of weeks, and its initial release caused a small sales spike I’m guessing this is because the free version now gives a few single-player missions to get stuck into. Total sales have now cleared 70 (woooooooooo!) and I’m looking forward to the 100 sales party where I will be spending part of the profits on a celebratory can of Tennent’s Super. KingChimp now has 3 projects in development (count ‘em!) and I’m hoping the first to be released will be available by the end of May. It’s got a social slant to it, so I’m getting to grips with Facebook integration and all that fun stuff. Laters!